Karas
The protector of the City of Tokyo, japan's spiritual agent of justice
- Crow
- Otoha
- Adaptive
- Agility
- Blast Power
- Divine Powers
- Energy-Enhanced Strike
- Escape Artist
- Flight
- Force Field
- Gadgets
- Invisibility
- Invulnerability
- Longevity
- Magic
- Power Suit
- Shape Shifter
- Stealth
- Super Hearing
- Super Sight
- Super Speed
- Swordsmanship
- Teleport
- Tracking
- Unarmed Combat
Origin
Otaha was a former Yakuza clansman living in Shinjuku populated only by humans and Yokai. He was summoned by the mysterious Yurine to become the new Karas. Otoha the recent Raven Karas is trying to seek great vengeance against the Yakuza clansman that slaughtered his brother and nearly killed him as well protect the city from the evil forces of Eko and his minions.
Major Story Arcs
In the not-too-distant future, Shinjuku,Tokyo is under siege by strange demons-turned-machines led by a sinister ex-hero named Eko. Though the future looks bleak, all is not lost. There is a young hero chosen by the Landlord Yurine to fight against the phantoms that plague Japan. He is Karas, a powerful armored being appointed to defend the innocent. With the help of Yurine, his mystical mentor, Karas sets out to preserve the natural balance of the universe, and to prevent the friendly old-world monsters from being transformed into mechanical demons!
Powers and Abilities
The suit in which the user's sole is transported into has many vast capabilities in order to combat Mikura or even rouge Karas' such as Eko. When using the armor, the wearer is granted vast speed, agility, strength, durability, and enhanced senses. The armor is polymorphic and can take on two additional forms: a Jet and a Car, both of these are fitted with offensive arsenal that a traditional aerial or ground combat vehicle commonly have such as missiles or turrets that fire bolts of energy. The artillery refined into the bipedal armor include explosive shruikens and a katana that can be mentally controlled to move when not in the users grasp. The armor also conceals a versatile chain used in situations like guiding Karas through turns when traversing at high speeds. Unbeknownst to humans, when a fight occurs between a Karas and his or hers opponent they are rendered invisible to be concealed from human awareness. Karas can also tap into an alternate power, a "rage mode" if you will, that further increases all of the user's abilities.